The Chronicles of Riddick: Escape from Butcher Bay | |
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North-American cover |
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Developer(s) | Starbreeze Studios Tigon Studios |
Publisher(s) | Vivendi Games |
Producer(s) | Lars Johansson |
Designer(s) | Fredrik Ljungdahl Jens Andersson |
Programmer(s) | Magnus Högdahl |
Artist(s) | Jens Matthies |
Writer(s) | Mikael Säker John Zuur Platten Flint Dille |
Engine | Starbreeze Engine (in-house engine) |
Version | 1.1 (Windows) |
Platform(s) | Xbox Microsoft Windows |
Release date(s) | Xbox NA June 1, 2004 EU August 13, 2004 Microsoft Windows EU December 3, 2004 NA December 8, 2004 |
Genre(s) | First person shooter, action-adventure, stealth |
Mode(s) | Single-player |
Rating(s) | |
Media/distribution | Optical disc |
The Chronicles of Riddick: Escape from Butcher Bay is a first-person action/stealth video game developed by Starbreeze Studios and published by Vivendi Games. Released for the Xbox and Windows in 2004, the game is a tie-in prequel to the futuristic science fiction film The Chronicles of Riddick. Actor Vin Diesel—who was involved in the game's development—reprises his role as that film's protagonist, Richard B. Riddick.
The game follows Riddick, the anti-hero of the two films (Pitch Black, The Chronicles of Riddick), as he attempts to escape from a maximum-security prison called Butcher Bay. Escape from Butcher Bay's designers focused on exploring Riddick's character in a prison break setting to differentiate the game from The Chronicles of Riddick. Influence was taken from the film Escape from Alcatraz, and from video games such as Half-Life and Tom Clancy's Splinter Cell.
Escape from Butcher Bay was praised by critics, who lauded its graphics and its implementation of stealth, action and adventure elements. However, they commonly lamented its brevity and lack of multiplayer components. An enhanced remake of the game, included in The Chronicles of Riddick: Assault on Dark Athena, was released in 2009.
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In Escape from Butcher Bay, the player takes the role of Richard B. Riddick and attempts to escape from a prison called Butcher Bay.[1] The game is played primarily from a first-person perspective, but the camera transitions to a third-person perspective during certain scenes.[2] It incorporates elements from video game genres such as first-person shooter, adventure and stealth.[3][4] Unlike many first-person shooters, the game contains no HUD;[3][5] on-screen cues are limited to flashes when a new weapon is selected,[6] and small, white boxes that display the player character's health when damage is taken.[1] Health can be replenished in predesignated areas throughout the game.[7] Concept art and video files may be unlocked by finding cigarette packs hidden in levels.[8]
The player may interact with the prison's residents,[9] from whom quests may be received; the player earns information, tools and other rewards by completing quests.[10] Violent conflict often occurs between the player, inmates and prison guards.[1][9] The player attacks with Riddick's bare hands, or with improvised weapons such as shivs and clubs. Combos are created by stringing together punches.[3][6][11] A DNA-scanning security system initially prevents Riddick from using firearms, but a limited arsenal later becomes available.[3][6][12]
A "stealth mode" is activated when the player character crouches.[2] The player moves silently while in stealth mode, and can drag bodies out of sight and hide from enemies; the screen's edges are tinted blue when the player is hidden.[2][10] The mode grants attacks that quickly kill enemies;[12] the player may drop on enemies from above, or execute them from behind.[1][12] During the game, Riddick acquires "eyeshine", which allows him to see in the dark.[6] The player must manage the ability; using it in brightly lit areas blinds Riddick temporarily.[13]
Escape from Butcher Bay is set in the futuristic science fiction universe of the Chronicles of Riddick franchise,[10] and is a prequel to the films Pitch Black and The Chronicles of Riddick.[14] The game takes place inside Butcher Bay, a maximum-security prison from which no prisoner has escaped.[1][4] The facility—constructed on a barren planet—contains three increasingly secure holding areas, and a subterranean mining operation.[11]
The game's protagonist is Richard B. Riddick (Vin Diesel), a psychopathic murderer recently confined in Butcher Bay.[6][12] Riddick is resourceful, and seeks to break out of the prison by any means necessary.[4] His capturer is the bounty hunter William J. Johns (Cole Hauser); the two have had previous encounters.[6] Butcher Bay's warden is a man named Hoxie (Dwight Schultz),[12][15] while Abbott (Xzibit) is a prison guard disliked by the inmates.[1][8] The inmate Pope Joe (Willis Burks II) is an insane old man, who lives in the sewer tunnels beneath the prison.[8][16]
The game begins with the arrival of Johns and Riddick at Butcher Bay. Johns meets with Hoxie to negotiate his pay,[12] while Abbott escorts Riddick to his cell in the "single-max" security area. Riddick familiarizes himself with the facility, and soon instigates a riot; during the confusion, he escapes into the prison's sewer system. Fighting through the sewers against mutant "dwellers",[13] Riddick eventually meets Pope Joe, for whom he retrieves a lost radio. A woman named Shirah (Kristin Lehman)[16] tells Riddick that he "has been blind too long", and he gains his trademark "eyeshine" night vision.[8] Afterwards, he accuses Pope Joe of tampering with his eyes; Joe says that he merely treated Riddick's injured arm. Riddick then continues his escape, while using the eyeshine to his advantage.
Riddick is captured and transferred to the "double-max" security area, where he infiltrates a mining facility. He meets an inmate of great influence in the area named Jagger Valance (Ron Perlman),[16] who wishes to escape with him. However, Riddick is discovered and caught by the guards. During his transfer to another section, the prison is disrupted by an outbreak of creatures called "Xeno", due to the bomb Riddick planted, in order to create the confusion necessary for his escape, and Riddick attempts to escape with Valance. His plans are foiled again by Johns, and Riddick is placed in the "triple-max" area, where inmates are kept in cryonic sleep.[11] They are awakened daily for two minutes of exercise; during this time, Riddick discovers a flaw in the system and escapes. He then hijacks a large robot and fights his way through Butcher Bay to reach Hoxie.[17] Tired of dealing with the prison officials, Johns helps Riddick to elude the guards, and the two trick them into killing the warden. They then steal a ship and escape the prison.
Escape from Butcher Bay was announced in March 2004 for the Xbox. It was developed by Swedish company Starbreeze Studios, and published by Vivendi Games and the Vin Diesel-founded Tigon Studios. Universal Studios Consumer Products Group granted the The Chronicles of Riddick license to Vivendi Games; both companies were owned by Vivendi Universal. Tigon Studios' Cos Lazouras said, "[The game] features an original storyline that provides insight into how Riddick evolved into such a complex character".[14]
In contrast to other film tie-in games, which often closely follow the events of their source material, the development team of Escape from Butcher Bay focused on differentiating the game from The Chronicles of Riddick.[18] They sought to explore Riddick's character in a prison break setting, and took inspiration from films such as Escape from Alcatraz. Starbreeze was also inspired by video games such as GoldenEye 007 and the Tom Clancy's Splinter Cell series.[19][20] The opening sequence, in which Riddick is escorted into Butcher Bay,[21] is a tribute to Half-Life, and the game's hand-to-hand combat was inspired by Punch-Out!!.[19] Starbreeze focused solely on developing the game's single-player mode, and did not include multiplayer; the company believed that such a mode would require a design team twice as large and another year of development.[20][22]
Vin Diesel, the lead actor of The Chronicles of Riddick, provided his voice and likeness for Riddick. He and director David Twohy also contributed to the game's plot and character design; the game's story was developed in conjunction with the film's.[23] Per the filmmakers' instructions, the designers made the origin of Riddick's "eyeshine" vague.[24] Diesel offered guidance to the game's lead writer during voice recording sessions; this included dialogue rewrites to reduce Riddick's lines, as Diesel believed the character spoke too often.[25]
Starbreeze intended for Escape from Butcher Bay to feature more complex role-playing game systems, but feedback from Diesel and game testers dissuaded them. Starbreeze senior producer Peter Wanat said, "We tried to limit the number of really hard or really intricate RPG elements, and that was a choice because we wanted the game to be playable."[25] Other removed features include an electric bullwhip for the guard Abbott, and a 25-minute final boss fight.[19][26] The game uses normal mapping, which allows detailed textures to be drawn on models with lower polygon counts; this, despite an increase in visual fidelity, results in higher frame rates.[27]
Escape from Butcher Bay was completed in 18 months.[18] Vin Diesel promoted the game and the accompanying movie at the May 2004 Electronic Entertainment Expo (E3) video game convention.[28] The game was released shortly before The Chronicles of Riddick in North America, on June 1, 2004;[29][30] it was released on August 13, 2004 in Europe.[29] North American pre-orders of the game included a DVD of promotional content, such as a partial interactive walkthrough and footage from the film.[31] The game's soundtrack, composed by Gustaf Grefberg, was released by Vivendi as a free download on June 24, 2004.[32]
Following rumors, Vivendi confirmed in July 2004 that a Windows port of Escape from Butcher Bay was in development.[33] In October 2004, Vivendi Games formally announced the game, entitled "The Chronicles of Riddick: Escape from Butcher Bay Director's Cut".[34] The game features a higher display resolution, additional cigarette packs, and new scenes where Riddick steals mechanized riot armor. It includes developer commentary which details the game's creation and design decisions.[35] The game was released on December 3, 2004 in Europe, and on December 8 in North America.[36]
It was revealed in a 1UP cover story that there was PlayStation 2 version in development but was cancelled.[37]
In May 2007, Vivendi announced that Escape From Butcher Bay was being remade by Starbreeze Studios for the Xbox 360 and PlayStation 3 (a PC version for Microsoft Windows is also available). Entitled The Chronicles of Riddick: Assault on Dark Athena, the game was referred to by Vivendi as a "reinvention" of Escape from Butcher Bay; it would include a multiplayer mode and new single-player content.[38] It was planned that Vivendi-subsidiary Sierra Entertainment would publish the game in late 2007.[14][39][40]
"We're very happy to be working in the Riddick universe again. Assault on Dark Athena gives us an opportunity to revisit the original game and share it with a new audience, as well as offer a continuation of the Butcher Bay gameplay and storyline."
In December 2007, Activision and Vivendi Games merged to become Activision Blizzard;[41] the new company announced the dismissal of Assault on Dark Athena, Brütal Legend, Ghostbusters: The Video Game and others from its roster in July 2008. The titles were put up for sale to other publishers.[42][43] In September 2008, Starbreeze Studios confirmed that the game was still in development, and that it was nearing completion.[44] The following month, Atari reportedly paid a flat fee for the publishing rights to Assault on Dark Athena and Ghostbusters: The Video Game;[45] Atari later confirmed that it had picked up both titles.[40] The company also stated that it had struck a deal with Universal Studios to develop more Chronicles of Riddick games.[46] Assault on Dark Athena was set for an April 2009 release in North America, Europe, and Australia.[47]
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Escape From Butcher Bay had a positive reception from critics.[57][58][55][56] Certain reviewers preferred the game over its film counterpart, and considered it an exception to the general mediocrity of film tie-in games.[4][59][60] The Xbox version of the game sold 159,000 copies in August 2004, and was among the best-selling games on any platform during June 2004;[33][61] it was later re-released as a Platinum Hits title.[62] Conversely, the PC version sold 32,500 after six months on shelves.[63]
Escape from Butcher Bay's gameplay was compared to first-person shooters like Far Cry and Half-Life,[64][65] and to stealth game series like Splinter Cell,[17] Metal Gear,[8] and Thief.[64] Reviewers enjoyed the variety of gameplay elements:[15][35] Game Informer's Jeremy Zoss noted that "every aspect of play is expertly implemented",[49] and GameSpot's Greg Kasavin believed that the game "effectively and innovatively combines excellent shooting, hand-to-hand combat, stealth, and adventure elements".[51] While the game's stealth mechanics were praised,[15][64] certain critics received its first-person shooter elements with less enthusiasm.[65][66] Reviewers applauded the control scheme, such as the Xbox version's analog stick-based hand-to-hand combat.[3][15][49][65] The implementation of Riddick's eyeshine ability was also generally praised,[64][67] but Computer and Video Games believed that it was no different from night vision goggles in other first-person shooters, and said that it "could've been developed into so much more."[8]
The game's visuals—particularly the Xbox version's—were acclaimed,[15][49][68] and compared to those of Doom 3 and Half-Life 2.[49][59][66] GameZone's Michael Lafferty said that the game's graphics "[take] the genre to the next level".[53] The textures and lighting were cited as high points,[53][66] particularly because of the gameplay role of shadows.[9][69] Character models and facial animations were considered highly realistic; much praise was given to those of Riddick.[2][6][9][15] GameSpot appreciated the developers' attention to graphical detail; they noted that recent bullet-holes glow red and smoke, but gradually cool and darken.[2] Certain reviewers complained about graphical glitches, such as "seams" and "clipping",[35][49] and gave as an example the visibility of bullet tracers through walls.[51] The portrayal of Butcher Bay was considered convincing, and 1UP's Shawn Elliott compared it to the settings of the Alien franchise.[1][2][15]
"You can almost smell the thick stink of Butcher Bay and its inhabitants from the grime on the walls, dirty clothes of the inmates, and environmental textures. This place oozes with style and creates sense of reality in which it's easy to become immersed."
The audio of Escape from Butcher Bay was generally well received,[54][53] and critics praised its voice acting; the performances of Vin Diesel and Cole Hauser were given special commendation.[49][70][71] In regard to the music, FiringSquad's Douglass Perry stated, "It's not good enough to sweep you away[,] but it's also not bad enough to stick out like a sore thumb".[69] IGN said, "The music isn't memorable, but it's not bad".[16] The Sunday Herald Sun called the voice acting "Surprisingly good".[72]
"There's also a huge, gaping multiplayer-shaped hole running right through the middle."
The game's length was commonly criticized. Reviewers noted that it could be completed in eight to fifteen hours,[1][54][49] and IGN said, "If you consider around 12 hours of gameplay short, then Riddick is just that."[54] Several reviewers were displeased by the game's lack of multiplayer components;[9][54][50] Computer and Video Games referred to it as a "missed opportunity".[6] Game Informer said, "Since the main quest is short [...] and there is no multiplayer, it’s not a ton of game for your money."[49]
Both versions of the game were given editor’s choice awards from IGN,[16][54] GameSpot,[4][51] and GameSpy.[12][52] The PC version was IGN's PC Game of the Month for December 2004.[73] IGN later ranked it 12th on its list of the 25 greatest Xbox games of all time.[74] Game Informer placed Escape from Butcher Bay as the 8th best on their list of 25 greatest Xbox games of all time.[75] Escape from Butcher Bay was nominated for GameSpot's Game of the Year award for 2004,[76] but it lost to World of Warcraft.[77] Computer and Video Games called the PC version the 98th best PC game of all time.[78] Billboard's Digital Entertainment Conference nominated Riddick as its Best Character in a Game[79] and a Golden Joystick Award for "Unsung Hero Game of the Year".[80] GamesRadar placed Escape from Butcher Bay in their "Top 7 movie games that don't suck" list, and said that "Escape from Butcher Bay was a triumph on almost every level."[81]
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